PHYSICAL APPEARANCE
Name: Zurth Dhaunryn
Nicknames given by others: Zur, shorty, skinny, Red Dhaun
How your character refers to him/her self: Zurth
Race: Drow Elf.
Age: Younger adulthood years. (about 85)
Health: More on the poor side of bodily health due to his unnaturally thin appearance, yet still quite strong.
General appearance: He appears to look unnaturally thin. He is rather small in stature
Clothing usually worn:
He usually wears a bandanna as well as a reddish coat that covers most of his form.
Clothing preferred: He usually wears the red bandanna and coat. This is the only clothes he usually carries unless to dress formally, in which he often wears these over the other clothes.
What image (overall) is portrayed: He looks much like a person that you would find in a rundown alleyway.
Height: Below average. (about 4'1)
Weight: Below average.
Eye color: Blood red.
Hair color: Greyish white.
Skin color: Dark grey.
Complexion: Sickly and thin.
Body type: Small, mildly toned muscles.
Athletic proficiencies: He is swift when running, he can jump quite high, and he tends to not show fatigue unless he is near collapsing.
Posture: More of a slouch, letting gravity do the work for him.
Walk: He walks a little with a fast pace, showing a little bit of a slouch.
Other physical distinctions: Hair often is used to cover his left eye to try to hide a scar that damaged it.
Characteristic manner of speaking: He tends to be rather direct if he wants something, yet he tends not to speak with big words. Instead he tries to explain things in as simple of words as he can.
Habitual expressions: He is usually quite alert.
Habitual mannerisms: He tends to focus on his surroundings all the time, never fully relaxed.
Usual swear words: He uses anything that comes to his mind.
Voice quality: His voice is fair, yet often his voice is not too loud.
HISTORY
Earliest memory: He remembers a sword swiftly strike him on the left side of his face, damaging his left eye as a child.
Place of birth: Somewhere in the lowerdark of the Labrynth.
Travel history/reason: He has basically gone where he has been able to train.
Has your character ever lived in a foreign land:
He has not been out of Faerun.
What events, circumstances, or experiences have had a major impact on your character's way of thinking: Because he has the scar by his eye, he evades others if they try to peek under it with hostility.
Looking back, how would your character describe the past five to ten years of his/her life, both professionally/academically and personally/socially: Life has been as hard as it always had been, but his study in weaponry has kept him busy, for he often tries to do things that may improve this skill.
Is there anything in your character's life-experience which he/she feels warrants clarification: He just wants to try to be something more than a wasted life.
Describe home life while growing up: He doesn't remember much of his childhood other than when he was almost killed.
Illnesses/when: Relatively healthy with a few minor illnesses during his life.
Major accidents/when: As a child, having been attacked by an assassin from a warring house.
Most painful thing in your character's life: He was scarred in his left eye, which nearly took the vision from it.
SENSE OF LIFE
What is the important thing to know about your character: He is often quiet unless provoked, in which he can be quite brutal.
How self-aware is he/she: He is relatively aware at times, though he loses control of himself if he is enraged greatly.
Philosophy of life: Always be alert
Sees self as: He tends to try to relax as to keep himself from getting enraged, for he knows that he can lose control if he does not watch his anger.
Main goal in life: Live an try to maintain one's self, for he wants to become a great warrior.
Short term goals: To be able to get respect he has been wanting from others.
Long term goals: To become a warrior of great skill and value.
Short term needs: Small amounts of food and often a drink. Sometimes he smokes if he is feeling angry.
Long term needs: He wishes to be accepted amongst others, for he often is quiet around strangers.
Ambitions/desires: He wants to strengthen and hone his ability of fighting.
Hobbies/pastimes: Smokes a little, likes sharpening his blades, training in combat.
Most pressing problem: Questioning of others is one of his biggest problems. This often makes his anger level rise and often avoids confrontation because of it.
What traits really make your character come alive: Depending on whether it is training with weapons, or it is rage that has built up, often times this is when he is most active.
One-line characterization: He tends to be quiet and often preparing for any situation.
Outstanding qualities: He is agile and is swift in physical actions. He often is prepared and alert.
Inferior qualities/faults: He doesn't often get along with others unless he opens to them.
Tragic Flaw: His anger management causes him to avoid others, in which he isolates himself many times.
Fears/phobias: Loss of self control.
Superstitions: None at the time.
Complexes: None at the moment.
Most feared threat: He fears loss of his actions.
Reaction to threat:
He either tries to come to terms with the threat at hand by trying to avoid confrontations, unless the threat is inevitable.
Reaction to emergency: He often times does what is most important first. Often times if he is to retreat, he tries to at least weaken any obstacle first.
Is your character willing to die for anything:
He would die if it was to get what his mind was set on.
Religion: No true religion at the moment.
Weekly ritual: He sometimes gets food, he drinks, sharpens his blades, trains, and sometimes tries creating objects.
Feelings about that (religion): He tends to not focus as highly on religion.
Moral/immoral code: He often does what he feels either necessary or feels that he can achieve if he is willing. Good and evil to him are no more than two warring factions, and believes that neither is always the best.
Inner conflicts: He often has the struggle of inner rage within him that he faces constantly. Whenever his rage takes over, he often is violent and destructive.
Frustrations/irritations: He is irritated by others often disturbing him if he is not wanting to be disturbed.
Pet peeves/gripes: He hates when others try to put pressure on him.
Things that make uncomfortable/embarrass your character: He often hates to be the center of attention.
Prejudices: He tends to see everyone as a possible ally or enemy and often is overly cautious around most other races.
Describe your character's special qualities and/or personal strengths: He is quite athletic and agile
Have your character select an activity in which they have been significantly involved, and have them elaborate upon its importance to them: He was in a house battle at a young age in which he had lost most of his family, in which he saw the first sight of what death really was. He remembers how close he was to death when he was attacked, having a mortal wound. The assassin left him for dead, thinking that the wound would have eventually killed him. He fell to the ground bleeding, yet as the assassin left, he used all his strength to drag himself away from the house.
If a particularly memorable experience is connected with the activity they have selected, be sure to provide that info too: This was what caused him to be cautious around strangers. Ever since then, he has wanted the power to protect those that he was close to.
STATION
Real property assets: None.
Debts: He often ensures that debts are paid immediately.
Occupation: Fighter and freelancer, though he looks for jobs that can better his techniques in fighting.
Major mode of transportation: He often wanders by foot, though occasionally traveling with a caravan.
Organizations of which your character is a member: None at the time.
Military service: No true military experience.
Social class in childhood: Lower Noble Class
Social class at present: Warrior and freelancer.
List any awards or honors your character has received: None at this time.
Criminal behavior: He does not really get involved with making enemies from Matrons or any temple.
Oppressed by individual or group: None to his basic knowledge.
Favors owed or owing: He often times ensures that there are no favors. He otherwise pays or receives immediately.
FAVORITES/DISLIKES
Favorite books: None.
Favorite play: None.
Favorite periodicals: None.
Favorite music: Most kinds of music suit him.
Favorite quote(s): Whatever... - common phrase he uses
Arts preferred: Smithing and fighting styles.
Favorite animal: Any cat-like creature.
Favorite entertainment: Training, drinking, smoking, relaxing, women.
Favorite weather: Cold weather suits him the best.
Preferred foods/drinks: He likes all types of foods. He likes most types of drinks, especially alcohol.
Disliked foods/drinks: He only hates spoiled food and impure liquids.
Favorite place: He likes taverns.
Dislikes this place: He hates being around bigger crowds.
Favorite phrases/words: Whatever...
Dislikes which phrases/words: This varies depending on the situation.
Other likes/dislikes/comments of note: None.
EDUCATION
Best subject: Weapon combat.
Favorite subject: Weapon combat.
Poorest subject: Geography.
Special communication skills: None out of the ordinary.
Language proficiencies: Fluent Drow, some Drow Sign language, minimal common, orcish, goblin, and giant tongue.
Skills/Talents: Ambidextrous. He is able to do a great deal of things, yet he is best with combat and running. He is also quite good at maintenance on weapons and armor.
Level of common sense: He uses common sense only if he believes it is the best idea in the matter, unless he thinks that it is possible to achieve something greater by putting himself at risk.
PERSONALITY/EMOTIONAL MAKEUP
Basic nature: He is silent much of the time, though he doesn't trust strangers.
Seen by other as: Quiet... violent if he lets his rage go.
Introvert/Extrovert: Introvert
Temperament: He can get rushes of adrenaline if provoked.
Sense of humor/kind: He sometimes uses word play.
Habits (good and bad): Tends to drink if he has nothing to do, even if it would not be an ideal situation.
Method of handling anger/rage: He often takes out his rage on others depending on if they pose a threat directly or indirectly to him. He also uses rage in his fight to boost adrenaline in combat and training.
Imagination: He has more of a relative mindset, trying to relate anything with any other thing.
Eccentricities: He only tends to do certain things when he is angry.
Traumas/psychological scars: He wishes he could have helped his house as a child.
Sexual turn-ons: Drow women, not as much physically as much as closeness socially to them.
Sexual turn-offs: There are not many that he knows of at the moment.
Fetishes: None.
List several adjectives which your character, your character's family, or your character's friends would use to describe him/her: Small, fast, quiet, sometimes brutal.
FAMILY
Create a family tree: His family was destroyed.
Immediate family background: None. All family members he knew were killed.
Other key relatives: None.
Friends and associates: None at the time.
Pets: None at the moment.
RELATIONSHIPS
How does your character treat and/or get along with:
- Significant other: Not applicable at the moment.
- Children: He has none as of this time.
- Parents: None.
- Siblings: all siblings are dead.
- Opposite sex: He treats them with great respect, being more serious and respectful to them.
- Same sex: He usually ignores them unless he has reason to talk.
- Neighbors: Generally he has none.
- Friends: Relatively calm around these people.
- Those more successful: He may see them as opportunities for him, but also a possible threat.
- Those less successful: He may see them as opportunities for him, but also a possible threat.
- Anyone who challenges: He often is eager to accept, yet he looks for any possible outcomes this could hold against him.
- Anyone who helps: He is often open, yet cautious.
- Anyone who asks for help: He usually only helps if he can benefit from it.
Name: Zurth Dhaunryn
Nicknames given by others: Zur, shorty, skinny, Red Dhaun
How your character refers to him/her self: Zurth
Race: Drow Elf.
Age: Younger adulthood years. (about 85)
Health: More on the poor side of bodily health due to his unnaturally thin appearance, yet still quite strong.
General appearance: He appears to look unnaturally thin. He is rather small in stature
Clothing usually worn:
He usually wears a bandanna as well as a reddish coat that covers most of his form.
Clothing preferred: He usually wears the red bandanna and coat. This is the only clothes he usually carries unless to dress formally, in which he often wears these over the other clothes.
What image (overall) is portrayed: He looks much like a person that you would find in a rundown alleyway.
Height: Below average. (about 4'1)
Weight: Below average.
Eye color: Blood red.
Hair color: Greyish white.
Skin color: Dark grey.
Complexion: Sickly and thin.
Body type: Small, mildly toned muscles.
Athletic proficiencies: He is swift when running, he can jump quite high, and he tends to not show fatigue unless he is near collapsing.
Posture: More of a slouch, letting gravity do the work for him.
Walk: He walks a little with a fast pace, showing a little bit of a slouch.
Other physical distinctions: Hair often is used to cover his left eye to try to hide a scar that damaged it.
Characteristic manner of speaking: He tends to be rather direct if he wants something, yet he tends not to speak with big words. Instead he tries to explain things in as simple of words as he can.
Habitual expressions: He is usually quite alert.
Habitual mannerisms: He tends to focus on his surroundings all the time, never fully relaxed.
Usual swear words: He uses anything that comes to his mind.
Voice quality: His voice is fair, yet often his voice is not too loud.
HISTORY
Earliest memory: He remembers a sword swiftly strike him on the left side of his face, damaging his left eye as a child.
Place of birth: Somewhere in the lowerdark of the Labrynth.
Travel history/reason: He has basically gone where he has been able to train.
Has your character ever lived in a foreign land:
He has not been out of Faerun.
What events, circumstances, or experiences have had a major impact on your character's way of thinking: Because he has the scar by his eye, he evades others if they try to peek under it with hostility.
Looking back, how would your character describe the past five to ten years of his/her life, both professionally/academically and personally/socially: Life has been as hard as it always had been, but his study in weaponry has kept him busy, for he often tries to do things that may improve this skill.
Is there anything in your character's life-experience which he/she feels warrants clarification: He just wants to try to be something more than a wasted life.
Describe home life while growing up: He doesn't remember much of his childhood other than when he was almost killed.
Illnesses/when: Relatively healthy with a few minor illnesses during his life.
Major accidents/when: As a child, having been attacked by an assassin from a warring house.
Most painful thing in your character's life: He was scarred in his left eye, which nearly took the vision from it.
SENSE OF LIFE
What is the important thing to know about your character: He is often quiet unless provoked, in which he can be quite brutal.
How self-aware is he/she: He is relatively aware at times, though he loses control of himself if he is enraged greatly.
Philosophy of life: Always be alert
Sees self as: He tends to try to relax as to keep himself from getting enraged, for he knows that he can lose control if he does not watch his anger.
Main goal in life: Live an try to maintain one's self, for he wants to become a great warrior.
Short term goals: To be able to get respect he has been wanting from others.
Long term goals: To become a warrior of great skill and value.
Short term needs: Small amounts of food and often a drink. Sometimes he smokes if he is feeling angry.
Long term needs: He wishes to be accepted amongst others, for he often is quiet around strangers.
Ambitions/desires: He wants to strengthen and hone his ability of fighting.
Hobbies/pastimes: Smokes a little, likes sharpening his blades, training in combat.
Most pressing problem: Questioning of others is one of his biggest problems. This often makes his anger level rise and often avoids confrontation because of it.
What traits really make your character come alive: Depending on whether it is training with weapons, or it is rage that has built up, often times this is when he is most active.
One-line characterization: He tends to be quiet and often preparing for any situation.
Outstanding qualities: He is agile and is swift in physical actions. He often is prepared and alert.
Inferior qualities/faults: He doesn't often get along with others unless he opens to them.
Tragic Flaw: His anger management causes him to avoid others, in which he isolates himself many times.
Fears/phobias: Loss of self control.
Superstitions: None at the time.
Complexes: None at the moment.
Most feared threat: He fears loss of his actions.
Reaction to threat:
He either tries to come to terms with the threat at hand by trying to avoid confrontations, unless the threat is inevitable.
Reaction to emergency: He often times does what is most important first. Often times if he is to retreat, he tries to at least weaken any obstacle first.
Is your character willing to die for anything:
He would die if it was to get what his mind was set on.
Religion: No true religion at the moment.
Weekly ritual: He sometimes gets food, he drinks, sharpens his blades, trains, and sometimes tries creating objects.
Feelings about that (religion): He tends to not focus as highly on religion.
Moral/immoral code: He often does what he feels either necessary or feels that he can achieve if he is willing. Good and evil to him are no more than two warring factions, and believes that neither is always the best.
Inner conflicts: He often has the struggle of inner rage within him that he faces constantly. Whenever his rage takes over, he often is violent and destructive.
Frustrations/irritations: He is irritated by others often disturbing him if he is not wanting to be disturbed.
Pet peeves/gripes: He hates when others try to put pressure on him.
Things that make uncomfortable/embarrass your character: He often hates to be the center of attention.
Prejudices: He tends to see everyone as a possible ally or enemy and often is overly cautious around most other races.
Describe your character's special qualities and/or personal strengths: He is quite athletic and agile
Have your character select an activity in which they have been significantly involved, and have them elaborate upon its importance to them: He was in a house battle at a young age in which he had lost most of his family, in which he saw the first sight of what death really was. He remembers how close he was to death when he was attacked, having a mortal wound. The assassin left him for dead, thinking that the wound would have eventually killed him. He fell to the ground bleeding, yet as the assassin left, he used all his strength to drag himself away from the house.
If a particularly memorable experience is connected with the activity they have selected, be sure to provide that info too: This was what caused him to be cautious around strangers. Ever since then, he has wanted the power to protect those that he was close to.
STATION
Real property assets: None.
Debts: He often ensures that debts are paid immediately.
Occupation: Fighter and freelancer, though he looks for jobs that can better his techniques in fighting.
Major mode of transportation: He often wanders by foot, though occasionally traveling with a caravan.
Organizations of which your character is a member: None at the time.
Military service: No true military experience.
Social class in childhood: Lower Noble Class
Social class at present: Warrior and freelancer.
List any awards or honors your character has received: None at this time.
Criminal behavior: He does not really get involved with making enemies from Matrons or any temple.
Oppressed by individual or group: None to his basic knowledge.
Favors owed or owing: He often times ensures that there are no favors. He otherwise pays or receives immediately.
FAVORITES/DISLIKES
Favorite books: None.
Favorite play: None.
Favorite periodicals: None.
Favorite music: Most kinds of music suit him.
Favorite quote(s): Whatever... - common phrase he uses
Arts preferred: Smithing and fighting styles.
Favorite animal: Any cat-like creature.
Favorite entertainment: Training, drinking, smoking, relaxing, women.
Favorite weather: Cold weather suits him the best.
Preferred foods/drinks: He likes all types of foods. He likes most types of drinks, especially alcohol.
Disliked foods/drinks: He only hates spoiled food and impure liquids.
Favorite place: He likes taverns.
Dislikes this place: He hates being around bigger crowds.
Favorite phrases/words: Whatever...
Dislikes which phrases/words: This varies depending on the situation.
Other likes/dislikes/comments of note: None.
EDUCATION
Best subject: Weapon combat.
Favorite subject: Weapon combat.
Poorest subject: Geography.
Special communication skills: None out of the ordinary.
Language proficiencies: Fluent Drow, some Drow Sign language, minimal common, orcish, goblin, and giant tongue.
Skills/Talents: Ambidextrous. He is able to do a great deal of things, yet he is best with combat and running. He is also quite good at maintenance on weapons and armor.
Level of common sense: He uses common sense only if he believes it is the best idea in the matter, unless he thinks that it is possible to achieve something greater by putting himself at risk.
PERSONALITY/EMOTIONAL MAKEUP
Basic nature: He is silent much of the time, though he doesn't trust strangers.
Seen by other as: Quiet... violent if he lets his rage go.
Introvert/Extrovert: Introvert
Temperament: He can get rushes of adrenaline if provoked.
Sense of humor/kind: He sometimes uses word play.
Habits (good and bad): Tends to drink if he has nothing to do, even if it would not be an ideal situation.
Method of handling anger/rage: He often takes out his rage on others depending on if they pose a threat directly or indirectly to him. He also uses rage in his fight to boost adrenaline in combat and training.
Imagination: He has more of a relative mindset, trying to relate anything with any other thing.
Eccentricities: He only tends to do certain things when he is angry.
Traumas/psychological scars: He wishes he could have helped his house as a child.
Sexual turn-ons: Drow women, not as much physically as much as closeness socially to them.
Sexual turn-offs: There are not many that he knows of at the moment.
Fetishes: None.
List several adjectives which your character, your character's family, or your character's friends would use to describe him/her: Small, fast, quiet, sometimes brutal.
FAMILY
Create a family tree: His family was destroyed.
Immediate family background: None. All family members he knew were killed.
Other key relatives: None.
Friends and associates: None at the time.
Pets: None at the moment.
RELATIONSHIPS
How does your character treat and/or get along with:
- Significant other: Not applicable at the moment.
- Children: He has none as of this time.
- Parents: None.
- Siblings: all siblings are dead.
- Opposite sex: He treats them with great respect, being more serious and respectful to them.
- Same sex: He usually ignores them unless he has reason to talk.
- Neighbors: Generally he has none.
- Friends: Relatively calm around these people.
- Those more successful: He may see them as opportunities for him, but also a possible threat.
- Those less successful: He may see them as opportunities for him, but also a possible threat.
- Anyone who challenges: He often is eager to accept, yet he looks for any possible outcomes this could hold against him.
- Anyone who helps: He is often open, yet cautious.
- Anyone who asks for help: He usually only helps if he can benefit from it.
______________________________________________
"We're just floatin' in the dark. ......kind of makes you feel
powerless."
"We're just floatin' in the dark. ......kind of makes you feel
powerless."
